The Adventures of Tintin: The Secret of the Unicorn

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I finally watched the “new” Tintin movie.  I’m obviously biased, given that I grew up reading the Tintin books and loved them uncritically for many years, but… I thought the movie was magnificent.  There’s something spectacularly fun about the pulp adventures of Tintin, and the movie delivers the essence of that in spades.  The story is still problematic when it comes to representation, as there’re no main characters who aren’t white males, but the movie also manages to remain faithful to its source material without engaging the more racist undertones which can be found in some of the original works.

And when I say faithful to the source material, I really do mean that it’s basically all there.  The movie is a composite (plus a little something new to serve as glue) of several Tintin stories, and there are scenes which have been pulled frame for frame from the originals.  There are even references to prominent features of unused story lines, often featured as props (like the red jeep from Land of Black Gold).  The only thing that I really missed was Snowy’s constant private cynical narration, though his stunning and dogged competence was in fine form.

As I’d expected it to be, the movie was action-packed and full of nonstop excitement, accurately recreating my memories of the stories that I’d so loved as a child.  But it was able to do things which had been impossible for the original comics, with gorgeous transitions that reinforced the hallucinatory exposition of my favorite drunk, Captain Haddock.  I’m not sure that I’ve ever seen a better realized set of scene shifts, and they were made all the more possible through the excellent CGI used for the film.  There’s just something about watching the world ripple and change, transforming a landscape of sand dunes into monstrously high seas; Haddock’s impossible descriptions of his ancestor’s exploits become all the more wonderful as they are shown through his imaginatively drunken state.

Speaking of the CGI, I have to say that they really hit the nail on the head.  They managed to keep things cartoonish enough that they felt palpably unreal, while still being realistic enough to feel believable, relatable in much the same way that the comics themselves felt when I was young.  I’m really happy with how the movie felt, and I’m glad that there’s talk of making another.

So, I liked this movie a great deal and I would happily watch it again.  It doesn’t solve all the problems of the source material, but it does a good job of avoiding the source material’s larger blunders while capitalizing on its strengths.  The characterizations felt true to form, and the alterations made to the original material never felt like they were unfaithful or detracted in any way from the originals.  If you ever liked reading Tintin, my guess is that you’d like watching this movie.  If you didn’t like reading Tintin, I really can’t help you with that (and you may or may not like this movie, who knows).

p.s. Sorry to cut this one short, I have to go facilitate a hero’s journey by pretending to be an evil dean intent on shutting down Simmons’ MA in Children’s Lit and MFA in Writing for Children.

1636: Commander Cantrell in the West Indies, by Eric Flint and Charles Gannon

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This scene doesn’t happen, but doesn’t it look nice?

My review has been delayed by other distractions, but I read most of 1636: Commander Cantrell in the West Indies before it actually came out.  You see, I’m infatuated with the 1632 universe.  I think that’s at least in part because the series offers a far more optimistic take on the world than most of the other fiction that I read.  If you already know that you don’t like the series, I doubt this book will change your mind… but if you do like them, you’ll want to take a look.  I’m not totally sold on it, and yet I still love it.

What do I mean by that?  Well, this book is a clear sequel to the Baltic War storyline, but it also incorporates at least two other storylines into the mix, with other elements thrown in from the rich milieu which has developed in the rest of the 163X stories.  It’s clearly intended to start a new set of storylines, several of which seem like they deserve their own books, or at least their own short stories.  I can see why they tried to fit so much into this book, but I feel like they ended up trying for too much and then ended up without quite enough to satisfy me with each of the individual stories.

But maybe the piecemeal way in which I read the book has done it a disservice.  I got early partial copies as soon as they became available and, like the literary glutton that I am, devoured each morsel as quickly as I could.  Like I said, it’s an infatuation.  While I doubt I’ll be able to restrain myself from reading new 163X books as fast as I can, I resolve to start over from the beginning next time once the whole book becomes available.  I’ll probably re-read 1636: Commander Cantrell in the West Indies some time soon to see just how much of my impressions came from the disjointed nature of my reading.

Now then, how about my thoughts on the material itself?

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Game Analysis: Broken Age: Act 1

Zeeblee

Many apologies for my hiatus. But I’m still around and thinking about games! In a rare occurrence I also recently finished one! The game is Broken Age by the amazing Double Fine. I think Double Fine’s strength is their writing, so an adventure game like Monkey Island or their own work Grim Fandango seems like a perfect fit.

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Cordelia’s Honor, by Lois McMaster Bujold

Ok, so I was planning to post a piece today on game-system flavors, but then I just kept writing and writing.  It turns out that that piece is going to be a bit longer than I’d anticipated.  Instead, I’ll give you an easy one: Cordelia’s Honor, by Lois McMaster Bujold.  Ostensibly the first set of stories in the long Vorkosigan series, I came to this book only after I’d already read a number of the other stories.  I feel that I benefited from the prior experience, and would recommend that you start elsewhere as well.  Not because the stories in Cordelia’s Honor are in any way bad, but because some parts of them are harder to engage with when you don’t already know and like some of the characters.  I feel like I had a deeper understanding and appreciation for the characters that I met because it wasn’t the first time that I’d met them, even though the events that I read about were obviously happening long before anything else that I already knew about.

My quick opinion before I get deeper into talking about the book?  Read it.  In fact, read all the Vorkosigan books.  They are very hard to put down once you start, but at least they come in manageable, more or less bite-sized chunks.

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The Forever Engine, by Frank Chadwick

I hear you like adventures.  How about books that come complete with steam, airships, weird science, and doomsday devices?  Frank Chadwick’s new book The Forever Engine delivers action and adventure with all of those things, and good characters too.  Even better, the story follows an active style very similar to what I’ve come to expect from John Ringo, but without the moments that make you want to yell “Oh John Ringo, no!”  The main characters are competent, sometimes preposterously so, but they generally feel like whole people in a way that happens less often in action/adventure stories.  Already sold?  Go read the book!  If you’re not quite convinced, try reading a little more…

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Dungeon-Starter: The Duke’s Men

Happy New Year!

Here’s an abbreviated dungeon-starter for Dungeon World, building somewhat on the material that I came up with for The Duke’s Men.  Agenda, Goals, and Dungeon Moves are at the top as per usual.  This is mostly focused on cultists and such, as the game itself was, but the basic storyline offered in my previous post could easily be altered to deal with any number of different kinds of threats.

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The Duke’s Men: A DungeonWorld Adventure

A few days ago, I ran a game of DungeonWorld for two of my friends.  It went so well, and ended up feeling so much like a classic Dungeons & Dragons adventure, that I thought I would share the basics of the game with you.  It’s somewhere between an actual play and a scenario description.  I’ll put up an honest-to-goodness Dungeon-starter soon, and with a little creativity you should have an easy time converting it into your own single- or double-episode game.

We didn’t look too closely at the backstories of our heroes, but please allow me to introduce you to the adventures of Kate the thief and Jonah the ranger (and Jonah’s wolfhound, Erasmus), the loyal representatives of Duke Blackforest.  What follows should allow you to live out their adventures for yourself, or change things slightly and experience the adventure anew with other people.

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