Losers might be the wrong title for this series. But I think that’s the point, and I think it’s a point worth making. Where sports narratives often feel caricatured or inevitable, this feels more human. It’s good.
Many popular RPG systems measure success (or failure) as a simple binary. For example, by a strict reading of D&D 5e’s rules, either your character is successfully sneaky or they’re not: there’s no middle ground. There’s no benefit for being exceptionally stealthy, and there’s no real penalty for being exceptionally not-stealthy. Thus, there’re no degrees of success or failure. Every test is pass or fail.
This streamlines resolution of tests, and has the benefit of being fast and simple. But it also misses Continue reading →