Beautiful Creatures is more than skin deep

Just to make things clear, this is about the 2013 movie, not the book by Kami Garcia and Margaret Stohl.  I honestly haven’t even looked sideways at the book, though I probably should.  I originally watched the movie because I was bored on a long flight and I hoped it would inspire me in running a Monsterhearts game.  I was totally right.

On the face of it, Beautiful Creatures is a fairly average movie that nestles comfortably in the niche most recently made by Stephanie Meyer’s Twilight series.  I haven’t read those books either, but yes, this is all about teenage monsters and teenagers who have magical powers.  See how I just implied that most teens are monsters?

I have no love for the Twilight books, and the only times I’ve watched the movies were during “watch to regret, drink to forget” parties, mourning the particularly shitty moments in my friends’ lives.  Beautiful Creatures, on the other hand, is genuinely fun and rewarding to watch.

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League of Legends

I figured I should get around to reviewing this game at some point, because, well, it’s sort of where I made my writing debut. What is League of Legends and why do I think it’s so great as to spend a ton of time on it? It’s an entirely different type of game than everything I’m used to commenting on, so this post will have a much different tone. League of Legends (or LoL) is what we call a MOBA, or Multiplayer Online Battle Arena. Essentially, it pits teams of 5 players, represented by their champions (heroes in the League of Legends universe) in a battle against each other. I think League of Legends (or LoL) is one of the best run and designed games I’ve ever played because the company that produces it (Riot) pays so much attention to its upkeep, and today, I want to talk about a few areas where League of Legends is revolutionizing gaming and eSports.

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Ironskin, by Tina Connolly

Ironskin, by Tina Connolly, is almost exactly what is promised on the cover.  No silly, not the illustration; the cover blurb on the edition that I picked up says, “A steampunk Beauty and the Beast tale, beautifully and cleverly reversed.”  And while I would say that “steampunk” is not the appropriate description for the setting, the book certainly delivers on all of the rest of that, and then some.

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Popcorn Literature

mj-popcorn

MJ loves his popcorn.

My recent reading has reminded me of a category of books that I read when I was much younger.  There was a while when I would pick up a book around noon and be done with it by the evening, often already moving on to the next one (I’m looking at you, Animorphs).  I went through such books so quickly, and those books had so little additional substance, that my mother started to call them “popcorn books.”  They were tasty, and could be consumed compulsively with little to no thought required.  They were appealing without being nutritious, and I would quickly turn to them if given the option.

I hadn’t really thought more about those books.  But recently…

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By Heresies Distressed, by David Weber

There’s an obvious joke or three to make here about being distressed by David Weber, but he doesn’t really deserve them.  The fact is, I continue to like his Safehold series, even if it is pretty predictable at this point.  Like I mentioned last time, Weber is serving up a recipe that is tried and true, and despite being well known and familiar it still tastes pretty good.

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Deus Ex: Human Revolution

GENTLEMAN-GUSTAF-FUCK-YEAH

Choice is the name of the game when it comes to Action-RPGs. Old RPGs (especially Japanese-style RPGs) didn’t have much choice, and they play a lot more like interactive movies than games. Your ‘choice’ came down basically to your character (and not ever his crucial character elements, but simply how you geared him. I say this not to impugn that style (the Final Fantasy series is one of my favorites), but only to point out how the Western RPG market diverged. If you look at earlier RPGs like Neverwinter Nights and Baldur’s Gate, not only do they flesh out character creation (instead of having a set character you can outfit, you build your character from scratch), but you get increasingly more options, via sidequests and choices of which factions to ally with. But I argue that these choices are hardly real. Why? Because they do not meaningfully impact the game. Sure, you can ally with the thieves’ guild against the mage’s guild or vice versa, but honestly:

  1. what difference does it make?
  2. Isn’t it basically determined by the class you play?

This can be most exemplified by more sandbox RPGs, where the extra ‘freedom’ you have is to explor ethe continent doing sidequests. But ultimately, the gameplay doesn’t change all that much.

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The Real SC: Star Control

star_control_kohr_ah_ur_quan_by_dczanik-d2z6mty

“You Will Soon Die. Make Whatever Rituals Are Necessary For Your Species.”

Some of you will recognize the above picture of a predatory space squid caterpillar.  I was reminded of these most wonderful villains a few days ago by a short little news item; it surfaced here in the daily torrent of Rock Paper Shotgun articles, and I found this informative tidbit through Ars Technica.

Star Control may yet ride again.

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Pacific Rim

GENTLEMAN-GUSTAF-FUCK-YEAHIf I made a top 5 list of things I think are cool, it would look something like this:

  1. Dinosaurs
  2. Dinosaurs
  3. Robots
  4. Dinosaurs
  5. Dinosaurs

But I don’t really think the above captures how much I like dinosaurs. My parents swear that my first real word was ‘dinosaur’, I still know the names of far-too-many dinosaur species, I can give you a compelling argument as to why the T-Rex was likely a scavenger, not a hunter, I have practiced several dinosaur noises, although I remain jealous that my phone makes this noise when texted, as I doubt I could ever be trained to replicate it, and I once nicknamed a lady I dated ‘raptor girl’ to my friends because she did a raptor impression on the internet and gave me a dinosaur head (cut out of a magazine) attached to a popsicle stick on our first date — boy was that a good move! — and we remain close friends to this day. Basically, I want to be a dinosaur when I grow up. When Jurassic Park was re-released recently… let’s just say that the number of times I saw it is shameful, or would be if I were capable of feeling shame about my love for dinosaurs. So you can imagine when I saw this trailer for Pacific Rim, I all but soiled myself. IT’S DINOSAURS FIGHTING ROBOTS! But having seen it, I must admit to a mixed reaction.

WARNING: with most media, I feel obligated to introduce a complicated system of spoiler tags. But there is no plot of which to speak in this movie. So if you fear the spoilers, don’t read on, but know that I’m judging you.

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By Schism Rent Asunder, by David Weber

In By Schism Rent Asunder, Weber continues the Safehold series that he started with Off Armageddon Reef.  He returns to his burgeoning Age of Sail adventure that pits a lovable and clearly heroic pseudo-England against a corrupt and controlling Mother Church, in what will soon become a holy war.  This recipe has been tried before, and it turns out that it tastes just fine.

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DEFCON: How about a nice game of chess?

DEFCON

Just kidding.  We all know you just want to play Global Thermonuclear War.  Poor Theaterwide Biotoxic and Chemical Warfare never gets any love.  DEFCON, developed by Introversion Software, offers all the Global Thermonuclear War you could ever want.  Its spartan and elegant graphics looks just as appropriate today as they did on release in 2006, with clean glowing lines showing up beautifully on the dark background of the world; Introversion took the design aesthetics of the global tactical displays from various Cold War nuclear war thrillers, and created a game that perfectly delivers their inhuman reductionism.  It is a cold, hard, unfeeling game that leaves you feeling challenged, rewarded, and maybe a little bit broken inside as you watch the megadeaths pile up and desperately hope that you can kill a few more people than you lose.

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