Creative Content Schedule Update

A second chapter will be going up this Sunday; I need a little bit more time for edits. If the chapter is not done to a degree I consider satisfactory, I will just post those scenes ready for public consumption. In the future, my schedule will be as follows: an analytic/theoretical post on Tuesdays and a creative content post between Thursday and Sunday. This will either be a short story or as much of a chapter as I can muster. Given that I write 6+ articles for varying websites every week, I don’t know how long I can churn out creative content, so wish me luck!

In the meantime, here is the first scene from Chapter 2 of book 1 of The Steam Wars; view the updated Prologue and Chapter 1 on The Steam Wars page.

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Sir, You Are Being Alpha’d

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Your merciless foes

Jim Rossignol of Rock Paper Shotgun also runs a game company, called Big Robot.  For one month last year, Big Robot ran a kickstarter project to fund their game Sir, You Are Being Hunted (now available both directly from Big Robot and through Steam).  I backed that project.  This summer, just a few days ago in fact, Big Robot released an alpha of their game to their backers.  Can you see where I’m going with this?  Good.

What follows is a collection of my first impressions of Sir, You Are Being Hunted, a game about traipsing across faux-British countryside in search of important MacGuffins while being mercilessly pursued by a very large number of robots with guns.

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Types of Competition In-Game

Games are a broad category, something immediately apparent from any attempt to define them. When I was younger, I used to criticize sports like golf and running for ‘not being real sports’. My critique? You were competing against somebody only inasmuch as you were being compared to them. To use mild jargon, there is no way to interfere with your opponents. Now, of course, I know better, but it leads me to the thought of the number of different types of competition you can have in a game, and how that sets the tone.

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Define Your Terms! Talking about RPGs

Let’s start with the title.  When I say RPG, I (usually) don’t mean rocket-propelled grenade.  Usually.

No, this post is meant to unpack the terminology surrounding role-playing games, and to be used as a future point of reference.  I’m also going to refer back to Mattias’ excellent post about role-playing, because he did such a damn fine job of describing what role-playing is.

All three of us have written about role-playing games (check out the GMing category, and look at the older articles).  Yet for the most part our posts have assumed a certain level of familiarity with RPGs and their terminology.  I’ve certainly presumed that other people know what I’m talking about; but what the heck does it mean when I call a system “sparsely elegant“?

In an effort to minimize confusion, here’s a quick primer that will begin to bring you up to speed.  I’ll do my best not to cover things that were done better elsewhere (see Mattias’ article, really), but there may be a little bit of overlap.

The terminology and topics that I plan to cover…

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Who Did it Better: Elysium vs Johnny Mnemonic

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I just saw Elysium, and in discussing it with a coworker we determined that it was indeed a cyberpunk film.  Our fellow coworkers weren’t familiar with the genre, and in introducing them to it we remembered the 1995 film Johnny Mnemonic.  We then realized that Elysium shares many aspects of the classic William Gibson story.  From this point on there will be spoilers, and unlike previous posts I won’t be whiting them out, so if you don’t want either film’s secrets to be revealed, you should stop reading.

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Prologue + Chapter 1: Memories

Well, it’s not complete done yet, but I felt it better to post it than to tweak it forever; here is the first chapter of a slowly building novel! I really want to call this a first draft, and many changes may be made yet, as there is one character I want to rework (too tropey), two scene I want to re-conclude (awkward ending), and one scene I need to re-write (just all around too staccato and not flowing well enough). But overall, I hope it’s enjoyable :)

But with that glowing endorsement, here is Chapter 1 of Book 1 of The Steam Wars, “Memories” (and the Prologue as a bonus!)

I’ll be updating formatting over time, and will keep the final version of each chapter here, with the most recent update date at the top.

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Monsterhearts: taking a peek under the ribcage

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Monsterhearts sells itself as “the messy lives of teenage monsters.”  But the truth is that the monstrous nature of the PCs in any game of Monsterhearts really just serves as a reminder of the alienation, discomfort, and feeling of mislabeled or misunderstood powerlessness that gnawed at so many of us when we were teenagers.  And maybe as adults as well.  Furthermore, themes which have filled classic literature for ages rear their heads again and again in this game; you don’t have to have ever experienced any of them yourself in order to be fascinated by and indulge yourself in them.

A quick background: this is an RPG which has grown out of the Apocalypse World system created by Vincent Baker.  It takes the sparse elegance of Baker’s ruleset and applies it to a very different type of life.  Read on to find out what makes Monsterhearts different from Apocalypse World, and learn some of what makes it so dynamic and so much fun to play.

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The Books We Love to Hate

If you cast a wide net across my book list, you’re bound to come back with some controversial books: Wheel of Time, Way of Kings, or Game of Thrones (less controversial in the post-HBO era, I suppose). And I’m not going to lie, when people ask me why they should read these books, I sometimes struggle.

It’s not that these books aren’t good, but they have certain qualities which can make them…unpalatable. And these qualities come out immediately if you talk to anybody about these series. It starts off simple; you ask them about the books and they say ‘oh, it’s like Lord of the Rings, but‘ (oh, not everything is actually like Lord of the Rings, but if you’re explaining a fantasy novel to somebody who doesn’t know fantasy, that’s a pretty good starting place, but then the list of ‘but’s starts to grow longer and longer until you’re not even sure the book is fantasy anymore).

And they start getting excited, they say:

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Cabin in the Woods

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Abraham is told that he should really just watch the movie already

Cabin in the Woods is an excellent film, particularly if you’re looking for a bloody romp through the menacing trees with a plot twist that will leave you trying to screw your head back on straight.  You get plenty of warning, and the ending is staring you down from a mile away, looming like a blood-hungry Macy’s parade balloon as it swoops down on you and consumes all in its path.  But for all that you can see it coming once you put the pieces together, it’s so totally not what I’ve come to expect from a “kill-the-youngsters” horror movie that I was still gobsmacked when I actually realized what was happening.  And if you can handle the buckets of gore and unrepentantly dark story, the humor which rears its head time and again will keep you chuckling the whole way through.

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Publishing Schedule

Consistent readers may notice that I’ve gone completely off of my usual Tuesday/Thursday schedule, so here’s an update as to what’s up:

  1. It’s my birthday! Or…it was. There was cake and stuff.
  2. I’m moving. Moving is stressful! Gotta find a new house, and apply, and pay lots of money and stuff.
  3. I’m starting a new blog. It’s mostly unrelated, but I feel bad for not having new stuff to post, so if you liked this post or this post or this post, you may like my new blog, Black by Popular Demand. But it’s not about games or science fiction, and it’s generally heavier.
  4. I’m moving more towards creative content (short stories or chapters) here. That takes a little longer, but I’d like to think it has more payoff! The first one should be around next week!