Fatherhood & masculinity, cont. 7/9/26

I wrote last week about how fatherhood has changed my experience of masculinity. That post focused on what my prior experience had been, and how my own relationship with that experience had changed. To sum up, I’ve got more skin in the game now. I don’t want to retreat from cultural ideas of masculinity, I want to confront and change them. I’m carrying the banner for my son, trying to give him healthier ways to be a boy and a man than I had. I want him to have more room, to not be squashed by our society’s limited ideas about masculinity.

But there’s more to the ways that fatherhood has changed my own experience. Having my baby with me changes how others experience me. He’s like a magical secret handshake that opens the doors of social contact, that makes strangers suddenly say “oh he’s got a baby, he must be alright.” Somehow being with an infant or toddler makes me safe and acceptable in a way that I can never be without one.

I say all this like these ideas leapt fully formed from my brow like Athena’s critique of gender ideology, but that would be a lie. These thoughts took time. Besides, what really drove all of this home for me was walking through public spaces with an empty baby stroller.

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Fatherhood and masculinity, 7/2/26

Becoming a father has changed my experience of my gender.

I think it’s a good change, but it (like most parts of parenthood) also feels like more work.

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Building Engagement in RPGs, Quick Thoughts

This pulls lessons from all over, but especially from Apocalypse World.

Roleplaying games are a conversation. Like any conversation, they’re at their best when the people in them are engaged and present, not distracted. Playing an RPG means sharing a collaboratively created world and holding that mutual fiction in your mind; thus, the conversation suffers when people disengage.

So how can we keep each other engaged, and avoid Continue reading

Character Connections & Motivations, Longer Thoughts

I recently ran an impromptu game of D&D 5e for some friends. While I was asking the players for their character’s connections to the other players and the world around them, one person said (I paraphrase) “I don’t have any connections. I live alone in the woods and don’t know or care about these people.”

I was a bit short with the player in response, and pushed them to come up with some connections, even if they didn’t feel like close ones. The player did.

Reflecting on that moment…  Continue reading