Dominions 6: Same Great Taste, More Accessible

Don’t play it for the graphics

I love fantasy strategy games. I’ve played piles of them. That includes most of the Age of Wonders series, Master of Magic (the original and the new version), Warlock, Fallen Enchantress, Heroes of Might and Magic 1 through 5, and more. But Dominions outshines those games in multiple ways.

If you’re already someone who plays the Dominions games, you’ll have heard about Dominions 6 and you’ll (probably) already have it—or you’re waiting for the right moment to buy it. I’m more interested in those of you who haven’t played Dominions.

The last time I wrote at length about a Dominions game was a decade ago (damn), for Dominions 3. I said around then that I feared falling into the game, feared losing myself in its intricacies. That fear was appropriate. But I also wrote about the lure of a game that offered such stories—can my demon monkey kingdom raise enough hordes of undead and bleed the land dry fast enough to destroy the other would-be godly tyrants?—and I was right about that too. Dominions 6 isn’t accessible in the same way that I’d want if I were introducing novices to strategy games, but if you’re willing to dig into this game it will scratch itches that other games could never satisfy.

Check out a game that will let you turn your warriors’ skin to tree bark, throw fireballs, hunt the minds of enemy mages, accelerate time so that the whole world withers and dies, and steal the sun.

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Delicious in Dungeon (Netflix 2024)

Cooking anime meets dungeoneering adventure in Delicious in Dungeon. Based on a manga from Ryoko Kui, this show is focused on…

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Worldbuilding: a swashbuckling campaign

I reviewed The Three Musketeers: D’artagnan recently, but I only realized I hadn’t yet reviewed it because I was deep in the process of creating a T3M inspired setting for an RPG. I knew I wanted the intrigue, the swordplay, the ambition, and the thrill of being small players discovering a much larger political game. So I hunted for and pulled out the themes that felt crucial to T3M’s fun, trying to find ways to create a setting that would evoke those while also incorporating the elements my players contributed.

I’ll lay some of it out for you.

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Vast: The Crystal Caverns (boardgame, 2016)

What an incredible premise. What a fun game! If only it were playable without constantly referencing reams of paper on rules, errata, and commentary on the rules and errata.

Vast is admirably ambitious. It’s designed for up to five interlocking, competing, asymmetrical roles that all fit together beautifully to make this boardgame a nail-biting, neck-and-neck race toward victory. With a few important caveats, each player has their own rules reference sheet for their role, encompassing everything they could need to know in order to play the game. And with another few important caveats, everything can flow smoothly as each player chases their own victory conditions, pushing the game onward towards a thrilling conclusion.

Those caveats?

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David Drake, 1945-2023

Rest in peace, David Drake. May your memory be a blessing.

I did not know David Drake, but I knew his work. I reviewed a number of his books here. Recently, when a friend was looking for a very particular flavor of genre fiction, I recommended Drake. I said, “He may not write the most poetic or literary story, and you might be able to spot tropes from a long ways off, but damn does he know how to drive plot.”

From what little I know about Drake’s writing habits and his collaborations, I admire him. He apparently knew the arc of each story well enough to write detailed plot outlines (there’s a free example here), and would then hand those off to his collaborator and take second billing. He thus helped other writers get published and break into the market. Eric Flint, if my memory of various author’s notes serves, found those outlines to be extremely helpful with their shared Belisarius series.

David Drake also clearly wrote to release some of the awfulness he’d experienced while serving in Vietnam, especially in his Hammer’s Slammers series. He was of the generation of genre authors, especially military fiction authors, whose lives had been turned sideways by the war. His post here from 2009 states his feelings about the war pretty eloquently.

Relatedly, I appreciate Drake’s military fiction; its sense of grim loneliness and futility, blended with camaraderie and the occasional glimpse of something more admirable, feels like a fitting portrait of war. It fits with what I’ve heard from my veteran friends who’ve been in combat. Unlike other mil-fic I’ve read, Drake’s stories don’t pretend that there’s some inner nobility or heroism inherently brought out by war. Nor does he pretend that wars accomplish much good.

I never dug deeper into David Drake’s political leanings. Given my frustration with other mil-fic authors, perhaps I wanted to protect myself from unwanted knowledge. It’s easier for me to read Drake’s work and appreciate it when I don’t feel immediately repelled by him. We’ll see whether I risk learning more. It won’t happen today.

If you want to read Drake’s books, you can find some of them here in the Baen Free Library. I can’t recommend the Larry Correia or John Ringo titles that appear nearby without wreathing my recommendation in enough caveats to float a lead brick. Stick with David Drake instead.

Nimona (Netflix 2023)

I loved the comic by ND Stevenson

I loved this movie too, right up to the end, even though it was clearly its own take on the story. 90% of this movie, maybe 98% of this movie, did more or less everything I wanted. The actors, animators, and writers did a marvelous job. Then, at the very end, the movie really frustrated me.

I can’t meaningfully talk about this movie, and how I feel about it, without spoiling the end. Suffice to say I didn’t expect this totally predictable ending. I wish they had written a different one. I’ll mark the spoilers below.

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So I’m A Spider, So What? pulls out neat tricks

I just wrote about portal fiction and isekai anime, stories about people from one world (usually ours) transposed into a second world. All the stuff I said about loving this genre is still true. And, having just inhaled So I’m A Spider, So What? (an isekai anime about a schoolgirl reincarnated as a spider in a fantasy world), I’ve got some more thoughts for you about the show.

I inhaled the show, and…

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When will I learn? Reading Freya Marske around family

I’m reading the new Freya Marske book, A Power Unbound, to review for GeeklyInc. I made a mistake.

To be clear, I have no regrets about reading this book. I enjoyed the prior two (you can find my thoughts on them here and here), and…

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The Black God’s Drums, by P. Djèli Clark (2018)

The Black God’s Drums is a sprint. It’s a sprint full of flavor, a window into another world that feels overflowing and wild and vibrant—a fantastical reimagining of our own world’s history, bringing us to a “might have been” that feels true and honest and exciting, with plenty of our own world’s horror worked in. It’s quick, here and gone again, and a greater pleasure for it.

Thinking about a recent conversation with a fellow book-nerd friend, I have to warn you:

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Hobgoblin (from Mike Hutchinson)

Yesterday I played my first match of Hobgoblin. It was a delight, and an epiphany.

I’ve wanted something like this for years. I was in middle school when I got a copy of the core rulebook for Warhammer Fantasy. I read through that book cover to cover, and then I read it again. I bought a faction’s army book (for the Skaven) with all their special rules and abilities, and read through that over and over too. I bought my first box of models. I yearned to play.

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