I sure did say a lot of mean things about Dominions 3 when I wrote about it last time. I finished on a positive note, to be sure, but if you didn’t read that last bit it might have looked like very mild hate mail rather than an admission of my affections. I won’t take those comments back (I still think they’re true, confirmed through further play), but I do have a few other thoughts to add. First of all, giving me a copy of this game for Christmas is both wonderful and somewhat mean. Secondly, I’m (not so) secretly in love with the game’s manual. Third… well, my third thought is that the game is far more captivating than I had realized that it would be from my time as a spectator.
Remember how I mentioned that I would tell you about Dominions 3? Today is your lucky day. First off, here is what I said last time:
Dominions 3 looks like someone fell in love with Master of Magic and then decided that it wasn’t nearly complex enough. And that it needed more gods, wars, and magic. At a glance, it looks like something that will most appeal to a certain core of strategy lovers, but the concept is absolutely wonderful regardless of your interest in the genre. You play a god rushing to fill the gap left by the disappearance / death of The Old God, and you must expand to outdo all the other pretenders and secure your own position. It has territory based command and control, resource management, spell research, a military focus, and more numbers than you can shake a stick at. Several of my friends are very excited about it, and I’ll let you know more when I’ve played it for a bit. If it is more accessible than I anticipate, I will do my best to proselytize and spread the good word of the new god, Dominions 3.
That sounds pretty exciting, doesn’t it.