Grumping about DungeonWorld, 9/17/26

I have a problem. I grumble nearly every time I think about DungeonWorld. It’s gotten worse, and I’m at risk of full blown curmudgeon-itis.

I have to talk about D&D first. For better AND for worse, D&D remains most people’s touchstone for roleplaying games. DungeonWorld isn’t D&D, but obviously looks and sounds like it should be similar. Based on my recent conversations with newer explorers of the hobby, DungeonWorld is the not-D&D game that they are most likely to have tried. Those who aren’t exploring lots of different RPG systems will try out D&D, look at DungeonWorld… and then often go back to D&D. Whenever I hear that, I feel disappointed—not with them, but with how much better DW could have been.

Maybe my sample group is weird. That’s totally possible.

DungeonWorld (DW) is the Powered-by-the-Apocalypse (PbtA) game that I like the least. That has been true for a long while. This opinion pre-existed and is totally distinct from my thoughts about Adam Koebel (here’s some now-old news on that front). Maybe I’ll talk about that drama some other day, but probably not.

I’ve had fun playing DW. I’ve had fun running it. Heck, I ran it during its playtest and had a delight with my friends. Back then D&D’s 4th edition was still au courant, with its Daily, Encounter, and At-Will powers for every character class and its clearly MMO-inspired design. In retrospect I do like how D&D 4e worked as a tactical puzzle game, but DungeonWorld felt like a much-needed alternative. It was a game that felt D&D-ish and which didn’t assume everyone needed a tactical map to play their tabletop RPG.

I still really like the ways in which DungeonWorld encouraged the GM and players to all collaborate on the narrative and the setting. This wasn’t unique to DW: PbtA games regularly played around with more-collaborative systems. But DW had explicit mechanics by which players could contribute. That plus a great set of players led to The Underwatch, one of my favorite campaigns that I’ve run.

No, my problem with DungeonWorld is a personal gripe that I don’t expect others to share—and which I fervently want to convince you is correct:

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Spider-Man: Brand New Day (2026)

Hot damn Spider-Man: Brand New Day made me happy.

I’ve been a big fan of the Tom Holland Spider-Man movies. I don’t love them all equally, but I feel like they’ve held onto what really makes a Spider-Man story shine: heart.

These movies aren’t about massive alien invasions, or angry purple men, or any of that (to borrow a phrase from Brand New Day) “big potatoes” stuff. They’re all about small potatoes. When there are “big potato” events, these movies focus instead on the effect those big events have on smaller people in their everyday lives. They focus on how people wrestle with the consequences of those big things on a much smaller and more intimate scale. They’re about struggling to balance the responsibilities of being a hero with the responsibilities of being a regular person, and they’re about the costs of that struggle.

As it turns out…

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Collaborative worldbuilding cont., deferred exercises 3/12/26

I’ve deferred my Love/Hate connection experiment for at least one more session. I could do this differently; I could use that experiment now to improve my players’ understanding of their own PCs, as well as bettering my understanding of their relationships with the rest of the setting. I deferred that experiment yesterday because I wanted to get a session of play under our belts, whet my players’ appetites, that sort of thing. That went well. I think it was a good choice.

Now I’m holding off because I suspect…

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Furiosa: A Mad Max Saga (2024)

The more I think about it, the more I think it’s unfair to compare Furiosa to Fury Road. The problem is that I keep making that comparison anyway.

I keep making that comparison despite the fact that they’re fundamentally different styles of movie. It doesn’t help that they’re both in the same setting, no other movie in the setting came out between them, and their storylines tie directly together. Somehow it doesn’t matter that one was honed to a razor edge of high speed clarity while the other literally has “saga” in the name (sagas, not exactly known for being fast paced stories).

Fury Road told an extremely snappy story with its boot firmly on the accelerator at all times. Furiosa tells a rather long story at a slower pace, split into multiple segments by literal chapter breaks. Fury Road builds all of its characters’ backgrounds up through quick snippets and rapid-fire context clues, while Furiosa sits us down and tells us—in detail—how things came to be. They’re in the same setting, but they have wildly different approaches to storytelling. They just happen to exist next to each other in both story-time and release date.

What I’m saying is…

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Raya and the Last Dragon (2021)

Raya and the Last Dragon is not a subtle movie. It hammers you with its themes from the very beginning, tying setting and conflict and nearly everything else into a robust and relentless thematic journey from initial action through to climax and conclusion.

And I really liked it.

Because while Raya’s thematic beats thump home like clockwork, it’s also heart-warming, dramatic, gorgeous, and engaging.

This movie did not surprise me. While it has nice little flourishes that feel right, it did not wow me with big twists or unexpected reveals. Nor did it leave me guessing about its message. But it did have me crying by the end. This story got me in my narrative soft spots even though I could see the setup coming from its first twenty minutes.

In many ways, Raya is an excellent introductory movie: it both teaches how to incorporate a central theme when making films, and offers a very clear example for audiences still learning to identify themes in movies.

A few quick highlights without spoiling anything: the fight choreography and performance is excellent (partially covered on this episode of Corridor Crew), as is the art and character design and the differentiation for the five different regions of the movie’s world. But the best part, from a narrative perspective, is that the movie feels true to its characters. The speaking characters may not be the deepest and most nuanced, but they feel relatable and human instead of paper thin. And I never really feel like they’re being made to carry an idiot ball; they aren’t roped in as plot tools without deeper consideration given to being honest to the character as we know them.

I like the voice acting and animation too! I’m not wishing for a sequel (the movie does a good job of delivering a conclusion, and doesn’t need more as far as I’m concerned), but I would happily watch and listen to these people (Kelly Marie Tran, Awkwafina, Gemma Chan, Daniel Tae Kim, Benedict Wong, Izaac Wang, and Sandra Oh) doing more work together… especially if the next movie they do is anywhere near as pretty as this one. Oh and points to Alan Tudyk for once again being a charming animal voice actor in a predominantly non-white movie, I continue to appreciate the role reversal.

So yes, I do recommend this movie. I liked it. It might not get you in the emotions the way it got me—I’m sure that experience will vary—but it’s good.

Update: Oh, and, because this video is accurate and made me snort, here’s the link to the Honest Trailer for Raya. Watch it if you don’t mind being spoiled (or if you’ve already seen Raya and want a laugh).