Reading Gibson Again

It’s been a long time since I last read anything by William Gibson. Too long, probably. I’d forgotten his talent for sentence fragments. I suspect I’ve unconsciously emulated him in my fiction.

I’m reading The Peripheral now. I’m nearly halfway through and enjoying it. He doesn’t constantly work in metaphor, but when he does…

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Tristan Strong Punches A Hole In The Sky, by Kwame Mbalia

I love a good middle grade adventure story. That’s precisely what this is. As you might expect from something published under Rick Riordan’s imprint, it’s full of mythology and folk tales and legends. Tristan Strong Punches a Hole in the Sky, by Kwame Mbalia, is all about one young boy’s discovery that the stories he’s grown up with (African-American stories with American folk heroes like John Henry, African trickster figures like Anansi, and those who blur the lines like Brer Rabbit) are all far more real than he ever could have believed. It’s fun, it’s pretty fast, it’s (heh) punchy. This is a good book.

I admit, my appreciation for this book is influenced by my desire for more high quality middle grade adventure stories aimed at boys. There’s a lot more to unpack there, some of which can be better understood by reading Of Boys And Men by Richard V Reeves. Read on for some of those details, as well as my few quibbles with Tristan Strong.

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Love/Hate: Priming your game with NPCs & Groups

In our own world, there are people we love and people we hate. Our feelings about others might be distant or dispassionate, or they might be personal and urgent. Sharing a love for the people of a neighborhood, a country, a sports team, or a gang is a quick and easy way to bond with someone else—as is sharing a hatred.

As storytellers, we can use this.

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Goofs vs Feels: The Emotional Tenor Of Your Game

You’ve all made your PCs. You’re all ready to dig into a big game. This time, you think, the game will be serious and deep, full of emotional complexity and resonance. And then someone makes a bunch of fart sounds, Boblin the Goblin is the only recurring non-player character and he’s obviously a joke, and your biggest emotional payoff is a PC’s binge-drinking celebration of their big gambling win.

You want a serious game full of big feels. You get a goofy game full of jokes and idiocy. The heartfelt depth and emotional bleed you came here for are nowhere in sight. Why? And how can you change that?

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Arisia 2025, 1/17-1/20/2025

Today’s quick update brought to you by medical appointments. You can see me on panels at Arisia this year, where I’ll be moderating four and participating in two more. Those will be:

Um, Actually, Dropout is a Game Changer, So Make Some Noise – Friday, January 17, 2025, 9:15 PM EST

Safety Systems in TTRPG spaces – Saturday, January 18, 2025, 6:45 PM EST (mod)

Writing With The Rainbow – Sunday, January 19, 2025, 5:30 PM EST (mod)

Mental Health and TTRPGs – Sunday, January 19, 2025, 6:45 PM EST (mod)

Don’t Overprepare: Outlining a TTRPG campaign – Sunday, January 19, 2025, 9:15 PM EST

Video Essays Are Booming (And Here’s Why) – Sunday, January 19, 2025, 10:30 PM EST (mod)

Come and see me!