Reserved For The Cat, by Mercedes Lackey

Reserved for the Cat is another one of Mercedes Lackey‘s send ups of old fairy tales, still predictable and still entertaining.  It’s a fine retooling of Puss in Boots, but as with all of the other Elemental Masters stories you can’t expect too much in the way of surprises.  Well, that’s not quite true: it does diverge from the original story to offer the heroine a more decisive place in the final climax, but I’ve come to expect that from Lackey’s reworked fairy tales and can’t really count it as a surprise.

I doubt that Reserved for the Cat will win any particular awards, but if you’ve enjoyed the other entries in the series I expect that you’ll like this one too.  In fact, you’ll probably like it more than some of the others; unlike in Shadow of the Serpent, the heroine here actually has a chance to take care of her own problems.  And unlike the original Puss in Boots, the cat here creates nearly as much trouble as he solves and has to deal with the problems his own overconfidence has created.  I find that altogether more satisfying than the alternative.

My thoughts on the book’s high notes after the break.

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The Wizard of London, by Mercedes Lackey

The Wizard of London is Mercedes Lackey‘s reconstruction of The Snow Queen, by Hans Christian Andersen.  It comes as the fifth book in her Elemental Masters series, and follows in her tradition of giving the heroines of the story considerably more power and input than they had in the original versions.  As with almost all of the other entries in this series, this one is also set in England in the early 1900’s.

If you’ve read any of Lackey’s other books in this series (or indeed, nearly any of her other books at all), then this story’s style will be intensely familiar to you.  Even if you don’t know the original fairy tale, there are few surprises to be had here; the biggest puzzle I faced came in deciding which of the groups of main characters would be the primary representatives of the original fairy tale.  That said, Lackey is a solid author and routinely manages to make the predictable entertaining, which in my opinion is quite an accomplishment.

Do I think you would enjoy it?  Most likely, yes.  Do I have a few other thoughts to share?  Read on.

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The Wind Rises: Touching and Troubling

Last night I went with my friends to see The Wind Rises, Hayao Miyazaki‘s most recent film.  As an artistic creation, as a story, it is both touching and impressive.  Yet I found the story and the film’s romanticism, in the context of modern Japanese politics, to be unsettling.  It is a tale about an actual historical figure, but to the best of my knowledge is heavily fictionalized.  In other circumstances, with a different subject, I might feel less conflicted about the end result.  But while I love this film as a piece of art I’m still not sure how to feel about it in a wider context.  Let me explain.

As I would expect from a Studio Ghibli production, the movie is gorgeous.  More than that, there’s a dreamlike quality to the film that is both endearing and entirely expected.  This is heightened by the audio design, which uses a whole chorus of voices melded with more standard sound effects to produce the sounds of engines, wind, trains, and even earthquakes.  In many ways this softens the sound profile of the film, and leaves even moments of supposed reality still faintly surreal.

Appropriately enough, this movie tells the story of a dreamer, a boy obsessed with flight who is limited by his poor eyesight and finds solace instead in designing the machines that will fly.  He pursues his dream of flight with a singular devotion that puts others to shame, and as much as anything else this film tells the story of the joys of flight and the tumultuous path of following one’s obsessions.

But the person this film is about is more than an inspired dreamer; he’s also one of the leading architects of the Japanese Empire’s air force.  In many ways, he is the seemingly oblivious representation of Japan’s military expansion into the rest of Asia, along with all the suffering that that implies.  The film barely touches on this, preferring to focus instead on the majesty of flight and the joy of pursuing the perfect craft.

I am, of course, over-simplifying.  This is a movie about a man, myopic in his focus on the few things that truly matter to him.  It is less about history and more about one person’s (fictionalized) love and dreams.  We are treated to bittersweet romance, the joy of obsessions followed and realized, and the pain of knowing that all of the beautiful things that one creates will only see suffering and will likely never see times of peace.  Though there are moments of brightness, this is not a happy movie.  And despite its fictional nature and close connection with unreality, it’s a very real and human film.

So why am I unsettled?

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Game Analysis: Devil’s Tuning Fork

Zeeblee

Devil’s Tuning Fork is an interesting exploration in design which seeks to weigh in on the classic question, “What is it like to be a bat?” (don’t worry, this will remain a game review and not an exercise in philosophical discourse) The game places you in control of a child who has fallen into a mysterious coma who must now explore a strange dreamscape in order to awaken. In order to escape what is eventually identified as a sort of dungeon you must rescue other children and traverse multiple platforming exercises/puzzles. And you must do this while experiencing what it is like to be a bat (sorry, I swear I’ll stop referencing Nagel’s paper.)  The overall tone of the game tickles my love of horror and the surreal.  But as it is with most things which I love, it isn’t perfect.

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Rimworld: Sci-Fi Frontier Shipwreck Fiction

GmX9a8LuhHI set down on the planet with complete awareness of the dangers that I would face, and a steady sense that I would do better than those who had come before me.  As I established my new outpost, eagerly digging into the cliff face nearby to harvest the easily accessed metal and provide my fellow accidental colonists with shelter, I was certain that I was in the right place, doing the right thing.  I planned out my dwelling carefully, designed it with defense in mind, and laughed at the idea that I might have missed any of the silly issues which had so beset the Let’s Plays that I had watched before I picked up the game.

I forgot, of course, to plant any food.  Welcome to Rimworld.

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Feed, by Mira Grant

Feed‘s appeal is a dangerous, slow, and creeping infection: you likely won’t recognize that it has its hooks in you until it’s too late, and at that point you’ll be too far gone to care.  In its early stages you’ll pick up the book every so often to read the next chapter, intrigued by the ease with which Mira Grant (aka Seanan McGuire) has created these characters and given you a look at what it might mean to live with a real zombie apocalypse.  The midpoint of the infection is your last chance to cut your losses, as the curtain lifts on the real story of the book and intrigue and conspiracy begin to unfold before you.

There’s an exceedingly brief threshold in which you might be able to put down the book, and then the late-stage symptoms set in.  You will put off other work and be made upset by anything that comes between you and finishing.  Your only goal, at that point, is to make sure that you’re able to follow the rest of the story to its conclusion.  The last hundred pages are a rush, an excellent demonstration of a dramatic climax at its finest, and they’re irresistible.  Almost as soon as I had put down the book, I was already putting the next two on hold at the library.

Heck, I even did something else I haven’t done in ages and started reading the sample opening from the beginning of the next book, where it hid in the after-material.  I strongly suggest that you indulge yourself and give the book a try.  For those of you who want to hear more about the book, read on below…

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TwitchPlaysPokemon Short Story

If you’ve been following it, there’s a pretty intriguing twitch channel which streams a game of Pokemon. The catch? Anything entered in the chat will control the character. This leads to tens of thousands of players of one game, all with their own idea of what to do, and all offering stacking and conflicting commands. I wrote a short story about this game from the perspective of how it would look to people in that world. It was more of a fun exercise than a serious story, but I hope you enjoy it (especially if you’ve had a chance to watch TwitchPlaysPokemon.

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The Human Division, by John Scalzi

Usually by the time that I hit book five of a series, I need a break.  I’ll feel a little tired of the author; I’ll have come to expect their turns of phrase, I’ll know some of the ways in which they think, and I often have some inkling of where the story will go before it ever gets there.  Tired isn’t quite the right word, but you get the idea.  It’s right around then that I start looking at other books longingly and prepare to binge my way through a different series.

But John Scalzi has completely avoided this predicament.  I mean, sure, maybe I expected some of what was coming from Zoe’s Tale, but that’s mostly because it covered a lot of territory that I had already read in The Last Colony.

Where am I going with all of this?  Here: The Human Division is great, and I want more.  In fact, I want to see the next book in my hands as soon as possible.  I accept that this might take some time, as I am certainly aware of the frustratingly slow pace at which stories are often written, but nevertheless.  This series is exceptional, and reading it feels a bit like I imagine being sucked out of an airlock must feel.  Except that the frigid void of space is actually a deeply engrossing series of story lines, and you don’t end up boiling your liquids out through your pores while freezing at the same time.  Ok, look, the analogy was a bit forced, but these books will grab you and pull you along mercilessly with all the force of an explosive decompression, only freeing you once you’ve come out the other side.

Treat yourself to a good time and read this series, you won’t be disappointed.  Would you like to know more?

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Zoe’s Tale, by John Scalzi

We now return to our scheduled review of Scalzi’s book Zoe’s Tale, the “odd one out” in the series started by Old Man’s War.

Zoe’s Tale is the parallel novel that accompanies The Last Colony.  I’m impressed that Scalzi even attempted to write a second book covering much of the same temporal territory, and I’m even more impressed that he was able to write something that stood on its own despite the fact that I already knew (almost) exactly what was going to happen.

I understand that some people (like my friend Ben) don’t like Zoe’s Tale as much as they like the other books in the Old Man’s War universe.  And I can see why: if you were looking for a totally new story, Zoe’s Tale isn’t the place to go.  On the other hand, if you are just looking for a good read and are ok with covering some ground that you’ve already been over before, Zoe’s Tale is perfectly solid and enjoyable.  My opinion of the book may be influenced by the fact that I didn’t have to wait for it to come out and didn’t have to wait for the next book in the series; there are a number of failings which instant gratification will fix.

But I don’t think it’s fair to call the repetition in Zoe’s Tale a failing.  Maybe I just feel this way because I’m impressed by Scalzi’s ability to weave a second story in behind all the elements that I already knew, but I really do think that Zoe’s Tale is quite excellent.  Scalzi manages to take a story that I’ve already heard before (right down to many of the essential details, and occasionally even the conversations) and offers it back up in an exciting fashion, following a character that I’ve only ever seen moving around on the sidelines before.  It’s great.  Also, damn, what a climax.

Enough of generalities!  Let’s get down to some specifics, shall we?

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A Little Bit of Flash-Fic, in My Life

Simon had spent months running, planning, fighting to be free. His people had been feared, hunted, and enslaved for centuries. The deaths of so many were branded into his mind, for without his success, history would repeat their punishment for eternity. It was better for them to all die fighting for this cause than to return to the indignity that they had suffered under.

He remembered the small boy, but a child, hunted down and murdered for stealing bread for his family. He remembered the old man, driven out of his ancestral home and chased to exhaustion before being brutally stabbed to death. He remembered his mother as he had found her, lying in the crimson-stained dirt with a dozen jagged rents in her skin, slaughtered in her home in the dead of night. And he remembered the infant — his baby brother — who had lain beside her, his head bashed in. He had put his hand on his brother, to lift his body and cradle it, and had felt a heartbeat beneath his hand. And yet when he had turned the body over, glazed eyes stared up at him from within a mangled and crushed skull.

And so, while his brothers slept around him, Simon remembered the dead who had led him to this point, the living he fought with, and the yet unborn he fought for.

He had finally found a way around the weakness of his people, a way to fight back without living in fear. A wizard had promised him protection on this day, that he might overrun his enemies where they stand. It would be a small victory, to be sure, but it would be a victory nonetheless. As a sole victory, it would be a great one, to be sure. A fort to defend. A land to call their own. He whispered these words to himself, dreams he could not even fully comprehend. But beyond that, there was more.

His men would be inspired to greater deeds of glory. Those in oppression would hear news of the day he had dared to fight back, and they too would rise up. His people might someday be free, to live their lives without fear.

The sky began to lighten as night faded. But he trusted the wizard. First, the stars began to fade away as the sky changed from black to charcoal to an ominous grey. But he trusted the wizard. The sky slowly became saturated with tinges of blue. But he trusted the wizard. The blue warmed to a grey-purple. But still he trusted the wizard.

When dawn broke, he knew it was all over. He was caught by surprise, briefly, as he saw the beginnings of light from below the horizon. He had trusted the wizard. He had been wrong. The children of the Erutar could never be trusted. He spread his arms and faced the skies, howling in rage to the heavens, as the edge of the sun crested over the horizon. His grey-purple skin faded to grey, crusting over with dirt and then hardening to stone, leaving behind only a statue, a mere image, a symbol of the rage of a dying people.

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Enthasar, the first wizard of the stars, the first of the Afterborn to aspire to be as the Ulmari and succeed, lay weakly on the ground, his back resting against the smooth, hewn rock of his greatest creation. Warmth seeped from his side, draining into the point of searing cold in his gut.

He closed his eyes slowly, then forced them open again. The shaft of the arrow still protruded from his gut, just below his ribs. He looked up weakly at the barely unfinished ritual and slowly lifted his hands, chanting in tongues long-since lost to the races of this world. And then the second arrow thudded into his chest, knocking the air from the lungs. He collapsed to the ground.

Rough hands grasped at his hair and jerked his head upwards. The shadow of pain lanced through his body, but his mind was too far away to notice. His head was pulled back and something dragged across his throat. He fell back and saw his blood spreading down his chest as his vision of this world faded away.

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