Immersion & Worldbuilding in Co-op Video Games

Void Crew, Deep Rock Galactic, and Helldivers 2: three co-op games, three “shooters” (kind of, more on that later), and three games that build on their own self-contained fiction. I’ve played all three. I’ve enjoyed all three. So why do I only admire two of them?

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How has Fallout been my chill-out?

It’s been a minute.

I’ve been packing, clearing out, and moving into a smaller space (plus storage). This is, as ever, revealing. It’s also a tremendously time-hungry pain in the ass.

I’ve had less time for consuming media as a result of all this, but I’ve sometimes watched an episode of Fallout as a way of relaxing in the evenings. And I do mean relaxing. But why is this show about awful stuff not awful?

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Dominions 6: Same Great Taste, More Accessible

Don’t play it for the graphics

I love fantasy strategy games. I’ve played piles of them. That includes most of the Age of Wonders series, Master of Magic (the original and the new version), Warlock, Fallen Enchantress, Heroes of Might and Magic 1 through 5, and more. But Dominions outshines those games in multiple ways.

If you’re already someone who plays the Dominions games, you’ll have heard about Dominions 6 and you’ll (probably) already have it—or you’re waiting for the right moment to buy it. I’m more interested in those of you who haven’t played Dominions.

The last time I wrote at length about a Dominions game was a decade ago (damn), for Dominions 3. I said around then that I feared falling into the game, feared losing myself in its intricacies. That fear was appropriate. But I also wrote about the lure of a game that offered such stories—can my demon monkey kingdom raise enough hordes of undead and bleed the land dry fast enough to destroy the other would-be godly tyrants?—and I was right about that too. Dominions 6 isn’t accessible in the same way that I’d want if I were introducing novices to strategy games, but if you’re willing to dig into this game it will scratch itches that other games could never satisfy.

Check out a game that will let you turn your warriors’ skin to tree bark, throw fireballs, hunt the minds of enemy mages, accelerate time so that the whole world withers and dies, and steal the sun.

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Chasing realism is a trap

Chasing realism is a trap.

This might be true of art in general, but it’s video game graphics that keep reminding me of it. Chasing realism is an expensive luxury. Unless realism is a core part of whatever you’re trying to make, it’s probably not worth fixating on it. That’s because…

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Held at Gunpoint

There’s a lovely new game that came out very recently.  It’s called Gunpoint.  Perhaps you may have heard of it…

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Not a Gun Show; Total War: Shogun 2

With Rome 2 looming on the horizon, it’s time to look back at where the last game left us.  Shogun 2 represented a fairly impressive step forward from the previous games (Empire, Medieval 2), offering a slick new heir to the already prestigious line of Total War games.  All of the buzz about Rome 2 suggests that Creative Assembly is ready to do it again.  But how does Shogun 2 really stand up to the previous Total War games?  What should CA look to keep, and what should be revised or removed?

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