Today’s an odd one. My cat is not doing well, and I’m stressed about a lot of different things both large and small. I am, however, still making progress—the agent who offered feedback on my query liked my rewritten draft, I’ve had a very helpful conversation with my friend Lucy Bellwood about making comics, and I’ve been reading Molly Ostertag’s substack series on making graphic novels. With those last two details, I can confirm that…
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Query Reflections
I had the opportunity to connect with an agent while I was at Arisia, a friend of a friend, and I’ve really appreciated speaking with her since. She was generous enough to share her insight on my query letter for Bury’em Deep. I’m very grateful.
My key takeaway is that my past edits of my query letter have not helped. I created distance from Barry’s emotional throughline. That made it harder for a reader to empathize with Barry, and didn’t convey the emotional intensity of the story itself.
I think I got so caught up in trying to convey the totality of the story, and in trying to make that summary snappy and engaging without being in Barry’s head, that I forgot to give the query letter heart. It doesn’t help that I have been staring at various drafts of this query letter for years at this point. Once I’ve been looking at any collection of words for long enough without clear external feedback, I stop feeling able to judge them usefully. Thus, without any useful feedback from my target audience, judging what was wrong with my query felt like making random stabs in the dark.
With this insight though I feel much better. I feel like I have a target. I might miss that on my first few tries, but at least there’s something I know I can revise towards. In fact, I started redrafting the letter in my head yesterday while I was meditating (I know, that’s not actually good meditation practice).
That felt like good creative exercise. You know the feeling I’m talking about? There’s a certain feel to that exploration for me—it’s closest to the relaxation of freeform dance, or the undirected play of sketching and coloring, except that I do have a target. My target, as much as possible, is to write a captivating third person version of Bury’em Deep that conveys Barry’s first person emotional journey. Because of the constraints of query letters, that has to be around 250 words. More meditation may be in order.
Anyway. It’s time for yet another rewrite. Wish me luck.
Reading Gibson Again
It’s been a long time since I last read anything by William Gibson. Too long, probably. I’d forgotten his talent for sentence fragments. I suspect I’ve unconsciously emulated him in my fiction.
I’m reading The Peripheral now. I’m nearly halfway through and enjoying it. He doesn’t constantly work in metaphor, but when he does…
Continue readingFuriosa: A Mad Max Saga (2024)

The more I think about it, the more I think it’s unfair to compare Furiosa to Fury Road. The problem is that I keep making that comparison anyway.
I keep making that comparison despite the fact that they’re fundamentally different styles of movie. It doesn’t help that they’re both in the same setting, no other movie in the setting came out between them, and their storylines tie directly together. Somehow it doesn’t matter that one was honed to a razor edge of high speed clarity while the other literally has “saga” in the name (sagas, not exactly known for being fast paced stories).
Fury Road told an extremely snappy story with its boot firmly on the accelerator at all times. Furiosa tells a rather long story at a slower pace, split into multiple segments by literal chapter breaks. Fury Road builds all of its characters’ backgrounds up through quick snippets and rapid-fire context clues, while Furiosa sits us down and tells us—in detail—how things came to be. They’re in the same setting, but they have wildly different approaches to storytelling. They just happen to exist next to each other in both story-time and release date.
What I’m saying is…
Continue readingVicarious Squirmy Awfulness
I used to think I loved adventure stories because I’d grown up on them. The truth, I’ve realized, is a bit stranger. I’d rather watch bloody violence and explosions than sit through those gut-wrenching nail-biting moments of social awkwardness that fill so many romances, dramas, and comedies. Those moments fill me with a vicarious squirmy awfulness—the characters may experience emotional or social anguish, but my response is visceral, often literally painful.
When I last reflected on this in my review of Trying…
Continue readingWorldbuilding: Theft, Inspiration, & Homage
Culturally, we put a lot of emphasis and value on originality. An undue emphasis, as far as I can tell. I believe art (and yes, worldbuilding is art) is founded more on sharing and mixing and reinventing than it is on truly novel ideas. I think we should embrace that.
For context: this follows directly from last week’s post on worldbuilding. Last week I mentioned stealing inspiration and using pieces of other stories, but I focused on embracing inconsistency. I should have also referenced my old post about leaving blank spaces. This week we’ll focus on the stealing, sampling, and paying homage side of things.
Continue readingWorld Building: Starting Skills
I was talking with a friend of mine recently about worldbuilding and how to teach the skill, and I realized that I’m not sure where to start.
I think my perspective is warped. I’ve been making up worlds for stories and games for so long, the whole process has become second nature. I haven’t consciously examined the process of worldbuilding in a long time.
Given that I’m planning to run a class for people who want to be DMs (or GMs, or storytellers, or whatever the hell you want to call the person running your roleplaying game), I think I need a clearer approach. I do have some ideas.
Continue readingMegamind (2010)

I’ve now seen this movie a second time. I liked it the first time I saw it, and had fond memories of the movie. I don’t remember where I was the first time I watched it, though I don’t think I saw it in theaters. Regardless, it was years ago.
I just watched it again this last week with my niblings. I’m unsettled.
Megamind is a good, fun movie. Mostly. It’s so painfully close to just being a good fun movie, and it still can be if I only empathize with the main character Megamind. That’s probably what I did the first time I watched this.
This time around, I saw things from Roxanne Ritchi’s perspective. In so doing, I realized that Megamind is a horror movie. Now I can’t un-see it.
Is that a bad thing? Well…
Continue readingUnderdog Sports Movie Showdown, The Boys in the Boat vs The Long Game
I flew this week. On my flight, I watched The Boys in the Boat and The Long Game.
Each movie is a triumphalist underdog sports movie. Each movie is dedicated to a sport that I know little about. I think I’m marginally more fond of or impressed by crew (specifically, eight-person rowing teams) than golf. I like the drama of team sports, and appreciate the skill required to work that smoothly together, even if I have little interest in crew in general. I admire the skill and tenacity of golfers, certainly, but if I had to pick between a movie about golf and a movie about crew, well…
I’d pick the boat.
I’ve heard that you’re supposed to be more prone to enjoying movies that you watch on an airplane. Perhaps that’s because they pull you out of the noisy, cramped tin can soaring through the air at uncomfortable speeds and deposit you (for a limited time) in some other world of dramatic and emotional experience. Regardless of whether what I’ve heard is true, it can’t rescue a movie from simply being worse than its competition.
And “worse than the competition” is a galling and ironic position for a triumphant underdog sports movie to be in, don’t you think?
Continue readingDead Boy Detectives (Netflix 2024)
I’m two episodes into Dead Boy Detectives and I’m having a blast. Something about this feels wonderfully light and playful, despite the show’s somber, grisly, and morbid elements.
What can I say?
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