Love/Hate: Priming your game with NPCs & Groups

In our own world, there are people we love and people we hate. Our feelings about others might be distant or dispassionate, or they might be personal and urgent. Sharing a love for the people of a neighborhood, a country, a sports team, or a gang is a quick and easy way to bond with someone else—as is sharing a hatred.

As storytellers, we can use this.

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Goofs vs Feels: The Emotional Tenor Of Your Game

You’ve all made your PCs. You’re all ready to dig into a big game. This time, you think, the game will be serious and deep, full of emotional complexity and resonance. And then someone makes a bunch of fart sounds, Boblin the Goblin is the only recurring non-player character and he’s obviously a joke, and your biggest emotional payoff is a PC’s binge-drinking celebration of their big gambling win.

You want a serious game full of big feels. You get a goofy game full of jokes and idiocy. The heartfelt depth and emotional bleed you came here for are nowhere in sight. Why? And how can you change that?

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Arisia 2025, 1/17-1/20/2025

Today’s quick update brought to you by medical appointments. You can see me on panels at Arisia this year, where I’ll be moderating four and participating in two more. Those will be:

Um, Actually, Dropout is a Game Changer, So Make Some Noise – Friday, January 17, 2025, 9:15 PM EST

Safety Systems in TTRPG spaces – Saturday, January 18, 2025, 6:45 PM EST (mod)

Writing With The Rainbow – Sunday, January 19, 2025, 5:30 PM EST (mod)

Mental Health and TTRPGs – Sunday, January 19, 2025, 6:45 PM EST (mod)

Don’t Overprepare: Outlining a TTRPG campaign – Sunday, January 19, 2025, 9:15 PM EST

Video Essays Are Booming (And Here’s Why) – Sunday, January 19, 2025, 10:30 PM EST (mod)

Come and see me!

Ho-ho-home time, 12/26/24

I’m on the road visiting with family. You can expect to hear from me again next week. In the meanwhile, I hope that you are doing well and (if you’re in the northern hemisphere) staying warm.

Take care!

The Countdown Conspiracy, by Katie Slivensky (2017)

Katie Slivensky’s The Countdown Conspiracy is an upper middle grade adventure story all about six young astronaut candidates preparing for an international mission to Mars. Set on a near-future Earth still recovering from a global war fought over asteroid-mining rights, the story begins with a captivating slow burn and piles of intrigue. The Countdown Conspiracy builds from there to high stakes thrills and a satisfying, ever-escalating race towards the conclusion. I really liked it. A lot.

I’ve fallen off the querying-wagon again, but this book has revived my excitement and renewed my hope. Surely if people enjoy this they’d enjoy Bury’em Deep.

Why do I like this book so much?

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Furiosa: A Mad Max Saga (2024)

The more I think about it, the more I think it’s unfair to compare Furiosa to Fury Road. The problem is that I keep making that comparison anyway.

I keep making that comparison despite the fact that they’re fundamentally different styles of movie. It doesn’t help that they’re both in the same setting, no other movie in the setting came out between them, and their storylines tie directly together. Somehow it doesn’t matter that one was honed to a razor edge of high speed clarity while the other literally has “saga” in the name (sagas, not exactly known for being fast paced stories).

Fury Road told an extremely snappy story with its boot firmly on the accelerator at all times. Furiosa tells a rather long story at a slower pace, split into multiple segments by literal chapter breaks. Fury Road builds all of its characters’ backgrounds up through quick snippets and rapid-fire context clues, while Furiosa sits us down and tells us—in detail—how things came to be. They’re in the same setting, but they have wildly different approaches to storytelling. They just happen to exist next to each other in both story-time and release date.

What I’m saying is…

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Vicarious Squirmy Awfulness

I used to think I loved adventure stories because I’d grown up on them. The truth, I’ve realized, is a bit stranger. I’d rather watch bloody violence and explosions than sit through those gut-wrenching nail-biting moments of social awkwardness that fill so many romances, dramas, and comedies. Those moments fill me with a vicarious squirmy awfulness—the characters may experience emotional or social anguish, but my response is visceral, often literally painful. 

When I last reflected on this in my review of Trying

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I’m away! 11/28/24

The title says it all. I hope you’re doing well and, if you’re traveling, traveling safely. I should be back next week.

Dandadan (2024)

Dandadan is a lot. Episode one made me nervous. It also caught my attention. I stuck with the show, and now episode seven has made me cry big, heartfelt tears.

This show is not what I expected. It frequently has an extremely middle school-ish feel, yet it has also sent me on an emotional rollercoaster. It’s goofy and weird, with an upbeat and sometimes jarring energy. While it is written about (and presumably for) young teens, it feels less siloed in its gender appeal than many other shows I’ve seen aimed at a similar age range.

This show is definitely not for everyone, but… I really like it. Let me tell you why.

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How to make deep NPCs

Are you tempted to make every NPC in your game a deep and complex character?

Don’t.

I love creating and playing NPCs in my games, and it comes easily to me. Part of this is because I’ve done improv theater—lots of improv theater. But mostly it’s because I use a few basic guidelines when I’m coming up with NPCs.

Since I apparently haven’t written anything about making or running NPCs since that article about naming them from over a decade ago, I figure this post is overdue.

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